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Slyk is Offline
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Posts: 160
Join Date: Jan 2002
   
Default 11-08-2003, 09:43 AM

Ok, sounds like you've got a plan to tweak it. That's good. The VIS thing can work better than you know. It should be used. You can set up a dozen large zones. What you need to do is a little math. Figure out the width and depth of the map. Then note your faplane. What you should try to do is have the VIS groups sized to the same dimesion that your far_plane is, so if the far_plane is 3000 units, the VIS boxes should be 3000x3000. At least the ones in the center areas of the map. What will help FPS is the areas, for example, where the gliders are... you can't see them from the German side of the bridge...so why not VIS them out? That will save you a lot of brush and model trouble and your FPS will go up from it.

Using that logic will only make your map play faster and better with a fair to large number of players! I know several servers hoping to host the final version, and speed is the key! IF you would want any more specific input on VIS, please ask. Be glad to help, it's a great map, maximize your potential.
  
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