Engineer Developer Diary #1 -
06-17-2004, 01:41 AM
The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:632e9]Official MOHPA Website[/url:632e9] has been updated yet again, this time the very first Engineer Developer Diary. Here's an excerpt:
[quote:632e9]...This involves making as many things as possible move, roll, fall, rattle, blow up, and float, so that you feel like the world is responding to everything the player does. To accomplish this, we decided early on that instead of trying to build a new physics engine from scratch, we'd use HavokĀ®; but make no mistake about it: there's still a lot of work involved in integrating a third party engine like Havok into an existing code base. Fortunately, we were very lucky to get excellent developer support from them. It is safe to say that without their help, we would be dead in the water.[/quote:632e9]
There's only one paragraph about himself (Keith Schaefer), the rest is all very interesting information 'bout MOHPA physics and such. Read it [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=diary_schaefer_01:632e9]here![/url:632e9]
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