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removing sound from model/function
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philadelphia killing mach is Offline
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Join Date: May 2004
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Default removing sound from model/function - 01-14-2005, 09:10 AM

looking to remove the sound of a door opening and closing from a brush that uses the func_door or add my own custom sound.

1. i've had trouble putting a sound file inside a sound folder and directing the entity to the file by key value

key : sound_move
value: sound/xxx.mp3

what should be the directory to the sound folder IN the .pk3 i make ? or do i have to trigger. if not, what do i need to do to remove the sounds made by the door all together ?

2. i made a simple elevator using just the function_door and key/values. problem: the player has to look 'down' to operate (pressing use) the elevator. what do i need to do so the player can face the wall or more to the point, not look down to operate the elevator ?

key/values i used to make elevator:

angle: -2
lip : 302
speed: 40
time: 5
dmg: 35

is there a key/value i can punch in to have the elevator brush return to it's start point without scripting ?
  
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