
08-17-2002, 10:01 AM
Well so far im figuring on some of the weapons being like this
Kar98k mauser: 1 shot for a kill
Reasons, slower rate of fire than the garand so hitting moving targets isn't really easy especially if they see you coming they normally try strafe dodging. Also in real life the mauser was a bit more powerful than the garand which explains why it was also used as a sniper rifle.
M1 Garand: 2 shots for a kill
Reasons: Its rate of fire is much higher than the mausers and if controlled properly you can easily take out several targets at range far faster than the mauser ever could.
Mp-40 smg: 3 hits for a kill
Reasons: Generally this was a lot weaker than the thompson. It had a smaller round (9mm) it had less recoil. It will have an advantage of being a bit more accurate at range though seeing as it had less recoil and was easier to control uder ull auto.
Thompson smg: 2 hits for a kill
Reasons: Used .45 cal ammo which is a lot bigger than the 9mm used by an mp-40 so it obviously does more damage. Has more recoil than mp-40 because of the bigger round it uses and because of this its not zs good over long distances.
Ive not decided onthe bar or the mp-44 yet. The pistols bascally remain the same as they are in the ckr mod as will the bazookas and the shotgun as i thought they had a nice balance to them and were whored far less.
Its a pity we dont have access to the models hitboxes as if we could dertimine a certain spot for a kill Ie: head chest it would be far more realistic instead of someone dieing by being shot in the leg. :/
Therss not really much that can be done to the sniper rifles, i can make them weaker and their zoom less but thetas not really authentic. :/
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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