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{UB}Raptor is Offline
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Posts: 32
Join Date: Jul 2002
Location: Northamptonshire, England
   
Default 09-05-2002, 12:54 PM

As far as I'm aware, (and as far as my reference material goes), it's the extent of the effective killing range, the range at which the weapon is at it's most deadly, i.e.Stg44 ER = 0-550yds. The maximum range of the BAR was 3450yds, and the Stg44 2025yds.

The rifles :-
Garand M1 - .30in cal, ER = 875yds, MR = 3775yds
Springfield M1903 - .30in cal, ER = 875 yds, MR = 3825yds
K98k - ER = 7.92mm cal, 875yds, MR = 4375yds
The SMG's :-
Thompson - .45in cal, ER = 220yds, MR = 1750yds
MP40 - 9mm cal, ER = 220yds, MR = 2200yds

I agree that nobody would, (will), make a Realism mod based on accurate figures, which I think is a pity.

The other thing that bugs me though, is why is it when a scope is added to a rifle the damage increases? I mean, it's the same rifle so why shouldn't the damage stay the same, and the player has to improve their accuracy to get a 1 shot kill, i.e. a headshot.
  
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