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Half Life 2 expansion confirmed
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Default Half Life 2 expansion confirmed - 04-08-2005, 01:20 PM

http://www.eurogamer.net/article.php?article_id=58579

Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.

Grabbing a quick chat with Valve designer Robin Harper and writer Marc Laidlaw, the ten page PC Gamer feature doesn't reveal much in the way of concrete information, but instead, the ever-slippery chaps at Valve talk around the subject of the game, choosing to focus more on their motivations for choosing to make new Half-Life 2 content all by themselves rather than, say, farm out the job to Gearbox as it did during the Half-Life era.

Harper admits in the PC Gamer interview: "Right now, we're really, really good at making Half Life 2. We think our customers want more of Half Life 2. That's what we're going to give them. But we'd just got comfortable with all our tools and what we could do. That's normally the point in which we'd go off and make new tools...we didn't want to do that."

The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game, with the mooted Alyx-based episode apparently not happening as many of us imagined it might. Instead, it would appear that as a compromise, Alyx figures as a much more active partner of Gordon Freeman's adventures.

As Harper asserts in the PCG interview, the rationale is for the player to get a much greater sense of attachment to Alyx, after doing so much to introduce her in Half-Life 2: "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."

Get up close and personal with Alyx
"We really want Alyx to grow as a character," he insists in the Gamer piece. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?

As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw goes on to explain in the PC Gamer feature: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, the assumption that you continue to play as Gordon isn't justified anywhere in the text; it's possible - and perhaps more likely given the game's ending - that you play as someone else instead.

And unlike in the original, creatures that were barred from the confines of City 17 have now found a new home unfettered by the barriers that kept them at bay previously. "We have a philosophy that we try to re-use and provide interesting twists to our core concepts," says Harper in the same PC Gamer feature. "Like the Antlions started the game as your enemy, and then became your friends later on. In Aftermath, City 17 was 'one thing' and now it's this 'other thing'," he continues, refusing doggedly to elaborat despite probing from writer Tim Edwards.

Letting off Steam
One very big question mark over the fate of Aftermath is whether the game will be released in boxed form through long-term publisher Sierra/Vivendi-Universal Games. Harper merely generates more questions in our mind than answers. "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now," he states, somewhat inaccurately in the PC Gamer piece. For example, we don't recall Blue Shift or Opposing Force taking "six years" to emerge. We're not quite sure what point he's making here, or why having Steam makes it any easier to produce expansion packs, but hey, they're evidently 'pumped' with doing episodic content, and probably thrilled with the huge amount of cash it will almost certainly generate.

"We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects," admits Harper in the PC Gamer exclusive. "We can't just throw something out there and see how the customers enjoy it. As soon as Half-Life 2 came out, the mod community created all these combinations of monster battles that we hadn't gotten around to. We never did the Xen Controller versus the Tentacle. This time we want to be the ones to have that fun." Harper also admits l;ater Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.

Even less specifically, Harper goes on to talk in general terms about Valve's concept of "design economy". "Simply: how economically do we use each game element?" he asks in the PC Gamer piece. "How well is an object in the game connected to all the others? The heart of the game design is making those connections, and making them more interesting. By the end of Half-Life 2 we could see them very well and understood how they work. The better you understand those connections, the better you are at processing new gameplay. Can I sit today with five other people, and create a new level using the elements we already have?" Erm, presumably.

More questions than answers
And with that, ladies and gentlemen, we leave you with many questions rattling around your fevered minds about the next episode in the Half-Life series. What new weapons and monster will there be? How long will it be? When will it really be coming out? Will players still have to go through the same authentication nightmare just to play it? Doubtlessly, as ever, Valve will leave as many questions as possible unanswered in the lead up to its 'summer' release, but with all this in mind we look forward to congregating in an ATI booth at E3 to catch a glimpse of the first footage from the game...

freak:


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Default 04-08-2005, 01:21 PM

Wonder how many delays this is gonna get. annoy:




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 04-08-2005, 01:36 PM

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Originally Posted by geRV
Wonder how many delays this is gonna get. annoy:
I'm looking to an October 2008 release freak:


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Default 04-08-2005, 01:38 PM

hmm, I've still yet to play Half Life 2
  
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Default 04-08-2005, 01:41 PM

Quote:
Originally Posted by Bucknub
hmm, I've still yet to play Half Life 2
ed:
  
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Default 04-08-2005, 01:51 PM

Quote:
Originally Posted by Bucknub
hmm, I've still yet to play Half Life 2
Same.


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Default 04-08-2005, 01:53 PM

Quote:
Originally Posted by Zoner
Quote:
Originally Posted by Bucknub
hmm, I've still yet to play Half Life 2
Same.
Jeez, you guys are missing out and I don't need to tell you why, just read reviews, etc, blah, blah calmdown:


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Default 04-08-2005, 01:54 PM

with all the delays and all the problems people were having with steam, it turned me off from wanting to play it
  
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Default 04-08-2005, 01:55 PM

single player is a great game, multi lacks a little
  
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Default 04-08-2005, 01:55 PM

My computer wouldn't run it well when it first came out. It might now since I upgraded to 1GB of RAM.


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Default 04-08-2005, 02:47 PM

I haven't played it at all since the GF1 CSS server was in its golden days.

Steam is just too much of a hassle for me to go randomly play it.
  
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Default 04-08-2005, 03:00 PM

I can't wait.


  
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Default 04-08-2005, 06:40 PM

comments on the shacknews story happy:
http://www.shacknews.com/ja.zz?comments=36499

I would like to see it not go beyond Gordon carrying an injured, unconscious Alyx away from danger, or perhaps him holding her as she dies in his arms for dramatic value.

yah right a hot chick like alyx to fall for a dork like gordon who never speaks a word. a programmers dream.

You'd rather she ignore you and hit on the Combine officers?

well, that wouldn't be such an immersion breaker would it?

Now that you mention it, I'm sitting here thinking about Alyx and Barney. I mean, Barney was just a dweeb security guard at Black Mesa, but now he's a stubbly resistance leader and an undercover agent to boot. Plus, he's been around for years protecting Alyx and her father. There must have been something between them, even if it was unsaid. Now Gordon the legendary hero shows up and Alyx is all over him. If I were Barney, I'd be pissed.

Yeah. I would be completely unsurprised to show up in Aftermath a year later and find Alyx pregnant with Barney's kid.

"We really want Alyx to grow as a character,"
They're going to give her bigger boobs.

Well, at least she isn't a mute slave.

They should have them be viewable from her view...


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Default 04-08-2005, 07:29 PM

Quote:
Originally Posted by Zoner
Quote:
Originally Posted by Bucknub
hmm, I've still yet to play Half Life 2
Same.


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Default 04-08-2005, 07:39 PM

[quote="mr.miyagi":591ca]
"We really want Alyx to grow as a character,"
They're going to give her bigger boobs..[/quote:591ca]


bigger boobs than these?
[img]http://otacon.elitecoders.org/ROE/boobs.jpg[/img]
  
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