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Reload this Page What map would you want?
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View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

 
 
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Ydiss is Offline
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Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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Default 03-27-2003, 08:42 AM

[quote="Jedi Marksman":03f3e]Ydiss, I was also thinking. . .how about a map along the lines of the fictional town of Ramelle in SPR, with the bridge and the clock tower. Sort of like the town in AA where you have to snipe the soldiers to keep them from reaching the detonator to blow up the bridge.[/quote:03f3e]

This has been done really in The Bridge, although not quite the same. Also, SH has this very map already converted to MP (Brest), minus the bridge, of course.

I do want to cater more for snipers this time (xfire is not a sniper map at all and I wanted that) but I don't want to make it too much of a sniper map, if possible.

I may design a map based on that fictional town, but just without the bridge, though. Whatever I do it will be a virtical map, so it will make full use of all 3 dimensions (so, you have to look up and down and not just left and right).

Hell, if anyone can post pictures of ideas that'd be really cool. I would have no problem with basing a map on an historical site, if I have enough research on it.

You might all be surprised to know that xfire originated from a Half-Life DM map! The central courtyard's structure and pathing is based exactly on a map called Scary_2, although the rest of the map is definitely mine.
  
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