Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Tech Questions & Problems
Reload this Page Garand
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#10)
elmagoo is Offline
Senior Member
 
Posts: 457
Join Date: Jan 2002
   
Default 07-01-2001, 08:55 AM

Actually, I've watched Justin as he's modelled some of the weapons, and in 3DSMAX, they are proporionally to scale .

See proportionally is what really counts (making sure it's to scale with its self). You can make it completely accurate to scale in the modelling package, but unless your game goes off of the same actual world scale, it doesn't matter. The quake engine doesn't use inches, or meters, it has it's own set of units (that all us Quake mappers have come to know and love, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512..... p. So it's a matter of the model exporting program getting it to the proper scale so it looks right in the engine. . Plus, there are a TON of tricks and techniques that you need to do to get a view model to look right in your view (Justin and Boon and Ken could really explain them much better than I could, so I won't even try .

------------------
-----------------------
Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.