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Reload this Page Once more: Making (friendly) AI run around in multiplayer?
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
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Slyk is Offline
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Posts: 160
Join Date: Jan 2002
   
Default 10-24-2002, 06:54 AM

As far as I understand it, you need to add pathnodes with flags all over the freakin' place so that the AI know where they "can" run and what to "do" when they get there, add cover flags to all of them.
  
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