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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
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jv_map is Offline
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Join Date: Sep 2002
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Default 12-02-2002, 10:21 AM

[code:fda94]
$guy.enableEnemy = 0
$goodguy runto $path1
$guy waittill movedone
$guy.enableEnemy = 1

$guy.enableEnemy = 0
$goodguy1 runto $path2
$guy waittill movedone
$guy.enableEnemy = 1
[/code:fda94]
That'll make them run one by one, that is, when you would have use the $goodguy and $goodguy1 targetnames consequently. Better is to create a separate thread for running purposes:
[code:fda94]
runto_path local.path:
self.enableEnemy = 0
self runto local.path
self waittill movedone
self.enableEnemy = 1
end
[/code:fda94]
Then make them run with these commands:
[code:fda94]
$goodguy thread runto_path $path1
$goodguy1 thread runto_path $path2
[/code:fda94]
  
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