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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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jonesy-the-cat is Offline
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Join Date: Jan 2002
   
Default 01-04-2002, 08:19 AM

Anytime your actions affect the outcome, skill comes into play. Conversely, the only time skill is not involved is if you can't make mistakes. Example: the card game 'war' In that game, the only way to affect the outcome would be to cheat, e.g. stack the deck.

Anything in real life requires skills. And skills are developed. Infants are born with almost no skill at all. Whatever activities you participate in, usually ones that interest you or are forced upon you, are ones you will develop skill in. In fact, almost any activity requires a set of multiple skills. Real life war, video games, baseball, playing piano, conversing with people, all require skills. Same goes for MoH. I think it requires more skills than Q or UT, which makes it more fun for me. But even those games require a variety of skills, and there are many different levels one can attain in each skill. The sum of these skills determines your ability at the game. Two players could both be equally good, yet for different reasons.

Example: I became very good at ping-pong. I learned it from Chinese kids, so I play Chinese style (holding paddle like chop sticks). Ping-pong was very popular in my school. It came down to 3 players at the top, myself included. I would almost always just barely beat player 2. Player 2 would almost always beat player 3. And player 3 would almost always beat me. The thing is, all 3 of us were never there at the same time (large school). So player 3 simply would not believe that I beat player 2. Yet there was something about our different styles that made this so.

Also, I am an avid chess player. In chess, one player, such as Karpov, could actually be better at strategy then Kasparov, but Kasparov better at tactics. There are also 'will to win', stamina, and many other skills invloved. The sum total of all involved skills makes Kasparov at least marginally more successful head-to-head with Karpov.

What makes MoH so much more fun than Q or UT is the added skills demanded by the different rules. In the future there will no doubt be games that are even more realistic and make MoH seem boring.
  
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