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Reload this Page What map would you want?
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View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

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Ydiss is Offline
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Join Date: Jan 2002
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Default 03-27-2003, 12:15 PM

Quote:
Originally Posted by pest
Close in vertical map with dynamic spawns. A map that discourages snipers, but not necessarily rifles. The spawns are all important. Dont have allies over here and axis on the other side. Stalingrad does a great job with the spawns and s.frnace to a lessor degree. Remingen does a terrible job. and dv is so-so.

There is a map called dead-end that I like a bunch. Tight vertical map, but too dark. Constant action.
Well what I have in mind is not closed-in entirely but it has its close areas. The only really open part will be the central road in the centre, over the bridge. There will be sniper spots all over the map, but purlenty of cover to avoid and flank them.

This map will own for rifles, I'll make sure of that.

Spawns: I'm an advocate of dynamic spawns. There will be two distinct camps of spawn points to avoid team clashes, but both teams will have spawn points at each camp so the balance will shift depending on how the battle is going (More like Crossroads than Stalingrad - but nothing like Remagen). There is definitely going to be a middle-ground area where no one will spawn (except in DM) however. This will be where the teams would meet (if both teams ran from spawn to first shot without stopping) but there are no choke points.

Xfire was a tight map for the most part so this will be different, for the sake of variety.
  
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