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Reload this Page What map would you want?
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

 
 
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Tiwaz is Offline
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Posts: 637
Join Date: Nov 2002
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Default 03-27-2003, 12:46 PM

Quote:
Originally Posted by Ydiss
Think The Bridge/Crossroads but more width, a little more detail and complexity and without sewers (no one uses them in TDM anyway - they're always empty on every TDM map that has them).
True, although I use the sewer in Crossroads quite regularly, especially when I want to remove some sniper from the Church...

I like the idea of a vertical map. But too many houses with accessible rooms/windows might favour campers too much and/or yield boring gameplay? Also, complexity doesn't necessarily do the gameplay any good, I think. In contrast with Holland (SH): Too few; but that map is large, so maybe not a very good example. If it would only consist of the two squares, there should be more.

I have seen CrossfireCourtyard, so I think you were never planning to make it too complex. Just though it was worth mentioning. I guess what I'm trying to say is that the basic framework can be very simple, yet brilliant, thus being fun to play on.
  
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