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Reload this Page What map would you want?
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View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

 
 
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Ydiss is Offline
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Join Date: Jan 2002
Location: Nottingham, England
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Default 03-27-2003, 01:19 PM

Quote:
Originally Posted by Tiwaz

True, although I use the sewer in Crossroads quite regularly, especially when I want to remove some sniper from the Church...
Me too, I use it every game but it's always empty. Very very rarely will I see someone down there (That's why I use it like you, to get around someone safely) so it's a little disused. It makes sense to have it in that map but in mine there's going to be other routes to take.

[quote:8d152]I like the idea of a vertical map. But too many houses with accessible rooms/windows might favour campers too much and/or yield boring gameplay? Also, complexity doesn't necessarily do the gameplay any good, I think. In contrast with Holland (SH): Too few; but that map is large, so maybe not a very good example. If it would only consist of the two squares, there should be more.[/quote:8d152]

Difficult line to walk, that. I personally think xfire is a little too complex, but it worked out because players simplify it. With xfire it is a case of "You know that room is there and you rarely ever use it, but you know you can use it so that's good to remember".

A lot of players avoided the dining room, the sewer, the loading bay but the clever ones could use it if they want (a bit like the sewer in Crossroads, I suppose).

This map I plan to make now? My attention to detail will be high but there will be a lot more "empty space" where rooms might otherwise have been.

Camping won't be a viable option simply because there won't be any areas that you access through only one route. If someone wants to camp they'll have to do it as a team with someone else, and I don't see anything wrong with that when I play.
  
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