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Reload this Page STATE OF THE COMMUNITY
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

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Ydiss is Offline
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Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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Default 04-18-2003, 10:24 PM

I'll be updating it tonight. The map's almost done.

Once it's completed I'll probably start a new thread detailing the making of it. I don't think it's worth bringing the original thread up again because no one reads through all the pages and it changed topic mid-way through.

Anyway, this time I've had very few obsticles. I came across all of those when I made xfire... Windows, doors, scripting, objectives, missing faces (through rotation abuse) how to use caulk, how to use detail brushes to keep vis data down, how to scale textures, how to allign textures, how to use the bloody program and so on.

All issues I don't have to spend whole nights addressing anymore (it took me a week to work out why my map was crashng in compile due to my vis data file being over 2.9mb - Average size for a DM map should be no more than 2-400k). So mapping is as easy as think, point, click, test now.

Took me more than 5 months to get to that stage, though...

If the demand is there I'll keep making maps after this one.. It's been a lot less painful and a lot more fun.
  
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