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Reload this Page MOH:AA On 56k
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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Ydiss is Offline
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Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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Default 05-02-2003, 02:22 PM

Sadly, the majority of the comments above are common in this peculiar community.

56k worked just fine on online games before and it still does now. There are a few 56k only servers out there. Plus there are some proper servers out there that can take the load of 56k players.

Having said that you will face the above prejudice a lot. So maybe you should forget it.

This is a bit of a sad community, really. I've never seen anything like it before in any other.

Try visiting http://www.forumplanet.com/PlanetMedalOfHonor/ and asking them there. I think they're nicer and they have a server you might like to try.

They aren't anti 56k there, either, unlike this place.

A lot of people believe the myth that 56k connections "lag" a server. I've still yet to see hard proof of why a perfectly stable server would be slowed down just because one or two of the clients connected to it receive and send data slowly.

I was playing on a server today with about 3-4 56k players and it ran just fine - didn't hang once.

It's always the same... server starts to hang, everyone presses TAB and looks for someone with high ping.. must be a 56ker!

Perhaps it's just the server taking a shit and, seeing as he is on a slow connection, it's going to affect him way worse than all the cable and DSL monkeys.

Yeh, 56kers are the root of all evil.

hake:
  
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