Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Full List of Console Commands
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#9)
rudedog is Offline
Site Owner
 
rudedog's Avatar
 
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
 Send a message via ICQ to rudedog Send a message via AIM to rudedog  
Default 06-10-2003, 04:57 AM

From my guide:

seta
Usage : rcon seta [variable] [value]
Sets the value of a variable and the archive flag so that the value will be saved to the user's Default.cfg file to be loaded each time the game is loaded.
Submitted by Crow King

sets
Usage : rcon sets [variable] [value]
Sets the value of a variable and the server flag so that the variable is transmitted to clients upon connect. Is implemented in MoHAA but does not seem to function properly.
Submitted by Crow King


setu
Usage : rcon setu [variable] [value]
Sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting.
Caveat : Not tested, however I suspect that like sets , it is not functioning properly.
Submitted by DogMeat

You may want to look up the standard quake commands. Most of the basic video commands do the same thing. They may not have been documented via MOH but I'm sure someone has done this for Quake.

good luck


Not so Rude
- Rudedog
Follow me via Twitter @THErealRUDEDOG
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.