Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Reality mod
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#26)
Guest
 
Posts: n/a
   
Default 01-25-2002, 04:26 AM

Ok - theres NO WAY im going to read through all of your posts. Although I did actually read each of the exchanges between MADA and SIGGI. Fun stuff that actually has me excited about getting back to MOH. Thats right - FRIDAY night and I'm looking forward to an online-game while my counter-parts are out drinking and getting easy sex. GOD THEY SUCK!!!!

In any case - BOTH sides present damn good arguments to the merits of CPR, and non-CPR play style. However, and I cant be arsed to find out who said it, this ISNT a realistic game - and isn't designed as such. That should be accepted by everyone. Noone running, RUNNING, with a bazooka will have the manuverability to not only reload but escape countless weapons firing on them - much less hop their asses out of trouble. But it was coded like that nonetheless. I think MOH has achieved a fairly good game with a basic emphasis on Team-based play. They gave us the keys to the car. We just chose to drive the bastard into a tree.

Which is the problem. You have individuals trying to bring a RAINBOW 6, OPERATION FLASHPOINT realism and game mechanics to a game based on QUAKE 3 - thats just a NO-NO!!!. You're automatically going to come into problems because youre trying to make a game something it is not. When you mod the game as you do - with CPR and such - you take away the intended purpose of the game in the first place. I doubt I'm coming very clear over this computer (almost quittin time, and I can feel my trigger-finger getting itchy), but none of you can truly know the "real-world" mechanics sneccessary to bring such a facet to a game lioke MOH. "REALISM" is a misnomer in itself, expressing some form of unity and predictability to real life events. It doesnt happen that way folks. Sorry. The are a myriad of things that can happen in real-life that a game will not PURPOSELY account for because where is the fun. MOH is at heart a MP game. Bottom line. As such you are going to take hits and still be able to survive. AND walk effeciently into a new room, grab a life pack ff your fallen comrade who didnt survive the ZOOK-attack, and keep on gaming your merry old way. Did any of us complain when MARIO got hit by a fireball from KOOPA and didn't go down from first-degree burns? No. Lol.

And that really is the point - realism to a degree. After a point it becomes a hinderance on a games ability to be the kind of fun and engaging "pop culture" jerk fest that these games are designed for. Truly - if you want ultra-realism in your games, play those that put a premium on it - IL-2 and so on and so forth.

This game is it - to a certain point. And I personally like it as it is.

And MAD - lol, you ARE coming off as an arrogant bastard with no doubt skill - but a bastard nonetheless. SIGGI? - you're coming off as a little stubborn and ignorant by not acknowledging MAD's obvious grasp of the technical side of this argument (trust me - a fool from I.S. read over his post - hes got you there). Both offer damn fine ideas to the contrary, but youre your own worst enemies in getting your points across.

Thus ends my sermon.

(You'd think after 2 hours of reading all this - I'd have more to say...hmmmmm)

EXCELSIO-MATIC!!!!
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.