Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page simple questions
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#2)
TheStorm is Offline
Senior Member
 
Posts: 119
Join Date: Mar 2002
Location: Gavle, Sweden
   
Default 08-16-2002, 01:29 AM

When testing your map you shoud use the fast option for VIS and LIGHT, but never use the fast VIS for a final map (unless it's a large outdoor map, full vis will then not improve fps much)

In worldspawn you can set:
KEY: vis_derived
VALUE: 1

You can change blocksize (mainly if it's an outdoor map), see this thread:
http://www.alliedassault.com/phpBB2/vie ... p?t=143042

btw have you tested your map?, after some serious testing and when you think you done then it's time to send it. Make a xxxxx.pk3 and put the file and script in the subfolder maps/dm or if it's an obj, maps/obj. Open an existing usermade map (pk3 file) and look at the structure.
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.