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Reload this Page FAKK2 Documentation and Tutorials
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
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Default 08-30-2002, 04:35 PM

I just looked over it...

Most of this info in this tutorial can be derived from just looking over the scripts in the game. However i like how they gave some detailed info on variables and such. This is a must read for ALL TC MODS!!!! You will have a step ahead of everyone if you read it.

I just realized that most of MoH can be editted except for models (weapons, players, entities) without the SDK. New menus, new action scripts and other neat stuff can be made without an SDK, with an understanding for how the shaders, .tik and other files are located and executed.

I don't about this community but it seems that we have this vision that this SDK will be our savior to modding. I hate to tell you but it seems like most of the work is going to be done by us. Many people are making false judgements that everything can be done with the help of SDK. Most of the coding is going to be done by modders like us. The SDK might have some tutorials but they won't have much more than what you or I know from taking time and using some trial and error on some .tik or .urc files.

I look forward to the SDK and hope that it revives this community.
  
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