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Default 09-04-2002, 05:58 PM

If I had to chose any long range smg weapon from any side. I would pick the Bar.

Low rate of fire make it deadly accurate. The STG, was a very accurate gun way ahead of its time. when I do play as axis I do use the STG. It's the best suited gun for long range fast paced action.

But as the picture below shows me when I was a noobe back in 1968. Yes that's a real STG hanging over my highchair. Along with some other nice firearms form WWII

[img]http://www.landi.net/jim/files/babygun.jpg[/img]
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Default 09-04-2002, 06:05 PM

hah rude u were a cute little sombe biggrin:
  
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Default 09-04-2002, 06:09 PM

LOL biggrin:


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Default 09-04-2002, 06:47 PM

ed:
  
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Default 09-04-2002, 07:41 PM

A gun-nut from the very start biggrin:

(not that there's anything wrong with that)
  
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Default 09-04-2002, 08:16 PM

Well i would judt like to point out that someone on the first page said the STG has more accuracy than the BAR........no. Thats what the differences are, Browning has slow rof and good accuracy---STG not as good as BAR accuracy and faster rof. Just my thoughts, see ya guys lata.
  
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Default 09-04-2002, 08:44 PM

It depends on the realism(or none) mod. Try =[DOA]= mod and see how all weapons work good. The smg's kick ass. The bar fires faster and is more accurate than stg. I like all 4. The rifles let me down when I have multiple targets. Sorry.
  
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Default 09-05-2002, 08:35 AM

Rudedog, that is BY FAR the funniest damn picture of you. Moments after that picture was taken, his mother took the Thompson and the baby to the firing range. Omg. . .
  
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Stg44's
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Default Stg44's - 09-05-2002, 11:56 AM

I agree that the Stg44 in MoH:AA is much too powerful, it's range is too great and the accuracy is un-matched by any other gun in the game, except the sniper rifles. It doesn't seem to matter which server you play on, 90% of the Axis opt for the Stg44, the other 10% go for the K98k sniper rifle. Whereas the Allies tend to go for a mix of M1, Thompson, BAR, and Springfield.
The Stg44 was the first ever assault rifle, and by June 1944 was issued to the Waffen-SS and other elite units of the German army. The Wehrmacht that manned the Atlantic Wall, and fought the Allies all the way back to Germany, mainly used the MP40 and rifle.
The US forces that landed in Normandy were mainly issued with the M1 rifle, the BAR was a squad weapon, and the Thompson SMG was not that widely issued.
The RoF of the BAR wasn't a great deal slower than the Stg44. The BAR had a RoF of 500r/pm and the Stg44 600r/pm, (which was still slower than the Thompson (700r/pm) and MP40 (650r/pm)). The effective range of the BAR was 875yds, and the Stg44 550yds.
Sorry for the history lesson folks, but WWII is a hobby of mine.
  
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Re: Stg44's
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Default Re: Stg44's - 09-05-2002, 12:23 PM

[quote="{UB}Raptor":344ea]The RoF of the BAR wasn't a great deal slower than the Stg44. The BAR had a RoF of 500r/pm and the Stg44 600r/pm, (which was still slower than the Thompson (700r/pm) and MP40 (650r/pm)). The effective range of the BAR was 875yds, and the Stg44 550yds.
Sorry for the history lesson folks, but WWII is a hobby of mine.[/quote:344ea]

Are those point or area effect, effective ranges? It matters. Probably area, since 550 meters is the M-16 area effect range. Oh well its not like anyones going to make a widly used realism mod based on REAL WW2 weapon specs. They all prefer the "well i think the STG is to weak" approach.

I only like the rifles in realism, everything else is to overpowered and lame. Im sorry but when im in a sniper spot and just see a guy across the map and zoom in and im dead theres something wrong with that.

ACTUAL ARMY TRAINING MATH:
Any alignment error between the front and rear sights repeats itself for every 1/2 meter the bullet travels. For example, at the 25-meter line, any error in rifle alignment is multiplied 50 times. If the rifle is misaligned by 1/10 inch, it causes a target at 300 meters to be missed by 5 feet.

So your gonna tell me that machine gunner across the map with his "from the hip" RUNNING firing stance will hit his target with 3 to 4 rounds within 1 to 2 seconds of spotting him. Maybe in hollywood. Accuracy and grouping are way messed up in many if not all "realism" mods.
  
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Default 09-05-2002, 12:54 PM

As far as I'm aware, (and as far as my reference material goes), it's the extent of the effective killing range, the range at which the weapon is at it's most deadly, i.e.Stg44 ER = 0-550yds. The maximum range of the BAR was 3450yds, and the Stg44 2025yds.

The rifles :-
Garand M1 - .30in cal, ER = 875yds, MR = 3775yds
Springfield M1903 - .30in cal, ER = 875 yds, MR = 3825yds
K98k - ER = 7.92mm cal, 875yds, MR = 4375yds
The SMG's :-
Thompson - .45in cal, ER = 220yds, MR = 1750yds
MP40 - 9mm cal, ER = 220yds, MR = 2200yds

I agree that nobody would, (will), make a Realism mod based on accurate figures, which I think is a pity.

The other thing that bugs me though, is why is it when a scope is added to a rifle the damage increases? I mean, it's the same rifle so why shouldn't the damage stay the same, and the player has to improve their accuracy to get a 1 shot kill, i.e. a headshot.
  
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Default 09-05-2002, 01:03 PM

[quote="{UB}Raptor":329da]The other thing that bugs me though, is why is it when a scope is added to a rifle the damage increases? I mean, it's the same rifle so why shouldn't the damage stay the same, and the player has to improve their accuracy to get a 1 shot kill, i.e. a headshot.[/quote:329da]

All of the weapons should kill in 1 hit to head. Even a 9mm from a P38 or MP40 would kill you. Anything above a SMG (MGs and rifles) SHOULD all kill in one hit to the chest or stomach. And 2 hits to the chest or stomach to kill with pistols and SMGs. But that wouldn't be any fun cause you would constantly be dead.


  
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Default 09-05-2002, 02:23 PM

[quote="{UB}Raptor":04c19]As far as I'm aware, (and as far as my reference material goes), it's the extent of the effective killing range, the range at which the weapon is at it's most deadly.[/quote:04c19]

I wouldnt say its at its "most deadly" at the maximum effective, point or area target, range. It is where the weapon projectile is acctually beginning to lose the majority of its punch and begins to be "inefective". Granted if it hits at 700m by some miricle it will hurt but is less likly to kill you. Since it will penetrate and tumble less than a bullet hitting at a closer range.

Let me put it this way. Every bullet has a "life span" where it is effective at stopping a target. at 550yds the STG round has lived 3/5 of its life. IE is 2/5 as effective at stopping a target. If you can even get the thing to hit. It will continue to lose stopping power as the range increases affected by wind and weather. Most of the ranges found in Mohaa a round would still hit pretty darn hard. but the accuracy is my main objection.

The maximum range is pointless for purposes of killing. Its how far the round will travel in 0 wind un-obstructed, and will make final contact. Grated it will have near zero effective force if by an act of god it tagged an unlucky target. Probably just leave a bruise.

I would have liked to give Geralds "realism" mod a try he added alot of recoil and tweaked the weapons to make them better. But people are dead set in the CKR and other "realism" mods that i dont think 1 server host it. Which is a shame. From the sound of it he had the best one going. Probably to realistic and the STG users didnt like actually having to work to aim there weapon.
  
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Re: My thoughts on stg's
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Default Re: My thoughts on stg's - 09-05-2002, 03:41 PM

[quote="{-BaH-} Dolza":b7467] I hate the stg usin pussies so bad i downloaded a mod that makes them look and sound like an AK-47, i thought it would keep me calm every time i got killed by one because it wouldn't be an stg.[/quote:b7467]

The Soviets felt so warmly about the StG 44 that they essentially copied the design for their AK-47.

Hey RD did you inherit that StG 44 in your baby pic?
  
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Default 09-05-2002, 06:01 PM

I wish, My father had kept half his WWII firearms. That picture was when my dad was stationed in Vandenburg Air Force Base in Calf. This is when he started collecting and selling pre-WWII firearms. He has some amazing NAZI weapons. Like a NAZI belt buckle that was a concealed gun. If they were ever captured, the officer could flex his stomach muscles and fire the belt buckle at close range possible killing his captors. He had a couple of nice German machine-pistols.

Even if he handed down the STG, Thompson or original Russian AK-47s, I would not be allowed to keep it, because of the current gun laws prohibiting anyone owning a full automatic firearm in my state.

Nice info on the effective range for some of the weapons that are in MOH.

It's funny how all those ranges fall well within the biggest maps.
As much as I like realism when playing, every needs to remember there is a fine line between realism and fun.

I personally believe CKR does a good job at keeping that line within reason. As does =DOA= realism mod.


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