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Reload this Page Crysis Requirements Last Updated: October 18, 2007
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geRV is Offline
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Default 10-26-2007, 08:39 AM

Got it working properly, had to register some bs code with ea link to get the other version working.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 10-26-2007, 09:30 AM

few .png screens here:

http://homepage.ntlworld.com/gerald.marley/ut3/




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Default 10-26-2007, 12:37 PM

One more bump for the newly released crysis drivers:

vista 32

http://www.nvidia.com/object/winvista_x86_169.01.html

vista 64

http://www.nvidia.com/object/winvista_x64_169.01.html

xp

http://www.nvidia.com/object/winxp_169.01.html




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.

Last edited by geRV; 10-26-2007 at 12:38 PM..
  
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Default 10-26-2007, 01:05 PM

LOL, I can't speak what seems to be German but I have a feeling I know what he means.



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Default 10-26-2007, 03:34 PM

Demo has been released early and is out now

Its 1.7gigs


FAST LINK http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe

I got a steady 1.5mbs on this


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Default 10-26-2007, 05:24 PM

Quote:
Originally Posted by mr.miyagi View Post
Demo has been released early and is out now

Its 1.7gigs


FAST LINK http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe

I got a steady 1.5mbs on this
Thanks Mr. Miyagi grabbing it,not as fast as 1.5 but steady as she goes.


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Default 10-26-2007, 06:30 PM

Pretty much completed the demo, been a fun time picking people off, looks very nice

Ran pretty flawlessly on my C2D 2.2, 2GIG DDR2 RAM, 8800GTS 320mb.
Everything on High except Postprocessing on Medium, ran far better than the Beta did. Didn't have AA on as the beta didn't support it, this prolly does tho


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Default 10-26-2007, 08:42 PM

Hello Everyone,

We have two mirrors online for Crysis SP Demo. We have a West Coast and Central USA Mirrors online for anyone who wants to download them.

Links on the home page: http://www.servercommand.org

Enjoy!
  
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Default 10-27-2007, 01:19 AM

Has anyone managed to run the demo in dx9 mode? Constantly crashes for me.



just got it working, for some reason the dx9 performance in vista is worse than the dx10 performance.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.

Last edited by geRV; 10-27-2007 at 02:42 AM..
  
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Default 10-27-2007, 05:59 AM

I was going to say give me a couple just got up, the demo finished downloading very late last night.

However I'm only running it under XP. It will take a bit longer to update my vista driver, however I want to test it there as well.

Quote:
BTW, there is a bat file to run a performance test and give you results like:
ncluded in the /Bin32 directory is a cpu/gpu benchmark, each benchmark runs 4 loops and reports your numbers at the end. So lets see how it runs on everyone rig, i'll start, specs are in my sig.

1680x1050 res, everything med detail, no AA/AF, ran in xp
GPU - 15min / 30avg / 42max
CPU - 20min / 28avg / 33max
You can view the ongoing benchmark thread here at nVnews.net


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Default 10-27-2007, 06:13 AM

The vista driver that was released killed my performance, even high settings were maxing at about 15fps which was what I was getting previously with the very high settings. With the older driver I get around 25-30 Fps with high settings.




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Default 10-27-2007, 06:40 AM

Create a new config file. Lets call it tweak.cfg. Copy all that to the new config file.

Place it in the config folder. Now start Crysis with the command line: crysis.exe +exec tweak

Or just add +exec tweak to your Crysis shortcut.
Or put that line into a bat file in your bin32 folder and make a new shortcut to it.

* Note 1, Vista support sucks for both DX10 and DX9, however running this config in DX9 mode under XP will give you almost the same visuals as DX10 under Vista.

* Note 2, Always back up the original

Also found tweaks for your congif.

r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1


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Default 10-27-2007, 11:03 AM

Damn i hate all the intro and exit ads. UT3 demo was stupid with how many it had, at least they were skippable.
  
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Default 10-27-2007, 11:25 AM

we have a fix for that as well

Go to
Code:
C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Localized\Video
and either delete all the *.sfd files or do what I did, create a backup folder in the video folder and dump all the *.sfd files there. Now when you launch your shortcut (without the above switches) it will go right info the main menu.

To quickly exit, pull down the console (~) and type quit

However there is one .sfd file that is the background of the main menu, which you don't need to remove if you don't want to.


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Default 10-27-2007, 12:01 PM

The editors pretty fun been making tornados and giving them super power, sucks in physics objects from pretty much the entire level and sends them flying.

Seen some odd glitches in game though, sometimes if you throw a barrel it goes straight through trees




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.

Last edited by geRV; 10-27-2007 at 12:01 PM..
  
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