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Ask EA! Level Design Answers - Part I
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Default Ask EA! Level Design Answers - Part I - 06-05-2004, 05:50 PM

As the title states Part I of your Ask EA! questions about level design in Pacific Assault has been answered by EA.

Here's an example of a question:
[quote:0d45c]Q: How large will the maps be?

A: Currently our maps can be 16 times the size of maps from Allied Assault or larger.[/quote:0d45c]

Awesome. Check out the rest of your questions [url=http://www.planetmedalofhonor.com/features/askea/leveldesign_1.shtml:0d45c]here![/url:0d45c]
  
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Ask EA! Level Design Answers - Part II
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Default Ask EA! Level Design Answers - Part II - 06-06-2004, 03:17 PM

The second part of you Ask EA! Level Design questions has been answered. An example:
[quote:1d9f7]Q: Will you be able to hide behind some brush, trees and high grass, letting the Japanese soldiers just walk pass you, and not see you? So you could ambush them?

A: Absolutely. While stealth is not integral to our game, we want the AI to behave as realistically as possible. If you hide in dense undergrowth, there's a chance that searching enemies will not be able to find you. [/quote:1d9f7]

Check out the rest of your Q&As [url=http://www.planetmedalofhonor.com/features/askea/leveldesign_2.shtml:1d9f7]here![/url:1d9f7]
  
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Default 06-06-2004, 03:20 PM

This thread truly is "The Snipes Zone".
  
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Default 06-06-2004, 03:37 PM

yes, yes it is...
  
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Default 06-08-2004, 06:05 AM

Do they have a release date for MOHPA yet??
  
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Default 06-08-2004, 06:14 AM

Quote:
Originally Posted by Gonzo
Do they have a release date for MOHPA yet??
September 1st
  
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Default 06-08-2004, 04:15 PM

Quote:
Originally Posted by Hobbes
Quote:
Originally Posted by Gonzo
Do they have a release date for MOHPA yet??
September 1st
Yeah but now they're just saying "September"...
  
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Default 06-09-2004, 10:24 AM

Officially from EALA the release is scheduled "September 1st-7th".
  
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Default 06-10-2004, 01:13 AM

[quote="General Death":0a4f3]Officially from EALA the release is scheduled "September 1st-7th".[/quote:0a4f3]
Hopefully they won't delay it again, but also I'm hoping they'll get it finished in time, I'd rather have them delay it then release an unfinished game (aka MOH:RS).
  
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Default 06-10-2004, 05:34 AM

From what we are learning on the MOHTeam things are on schedule. Dont know how soon we will be able to release a list of new features that are now solid in game as of yesterday but I have to say this list is very impressive.
  
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Default 06-10-2004, 06:28 AM

As September draws nearer, more info will be available.
  
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Ask EA! Weapons
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Default Ask EA! Weapons - 06-10-2004, 06:39 PM

A new topic has started up for Ask EA!; this is the time to submit your questions about weapons.

Ask away [url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1387174:47b7a]here![/url:47b7a]

You only have 'till tomorrow, so get over there!

Here are the current topics:
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1379274:47b7a]MOH:PA Level Design[/url:47b7a] (closed May 27th)
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1382259:47b7a]MOH:PA Animations[/url:47b7a] (closed June 3rd)
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1387174:47b7a]MOH:PA Weapons[/url:47b7a] (open until June 10th)
  
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Pacific Assault Insider #2
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Default Pacific Assault Insider #2 - 06-10-2004, 06:49 PM

The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:535d1]Official MOH:PA EA Website[/url:535d1] has been updated with the 2nd Pacific Assault Insider! This one is entitled, "Multiplayer Overview". Here is a small excerpt:
[quote:535d1]Ultimately, we also wanted to create a mode that offered a greater sense of progression than other multiplayer modes and felt more like the single-player experience, in terms of providing clear goals to the player. Initially, TOW was intended to be like this, but it turns out that the fundamental conceptual design often restricted us to formulaic scenarios (there were always symmetrical protect/destroy spawner objectives for each team, along with a couple of flippable objectives in the middle, usually with one critical switch that ended the match). [/quote:535d1]

To tell the truth, the article is informative as you can get about the new MP game mode, Invader. Read it all [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=insider_02:535d1]here![/url:535d1] quickshot:
  
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Default 06-10-2004, 07:54 PM

email BS, maybe u can be the news guy. oOo:
  
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Default 06-13-2004, 03:12 AM

Ha, I'll try
  
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