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Miscguy is Offline
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Default 04-29-2006, 01:49 AM

Played 1 and 2 but wont buy a new system at full price to play a sequel. Perhaps when the xbox 540 is near release and the 360 is the current xbox price i will consider it.
  
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Default 04-29-2006, 07:22 AM

Quote:
Originally Posted by c312
Quote:
Originally Posted by geRV
Quote:
Originally Posted by elstatec
Quote:
Originally Posted by geRV
Halo 1 was enoyable but had far too many fucking rooms that looked identical, half the game was spent with people running in circles trying to figure out what way they had come.

doom 3 anyone?
Nope, doom 3 was easy to navigate, probably because of the halo controls being on a joypad it was easier to get lost. Also the fact that doom 3 was just dark unlike halo where every room looked the friggin same. annoy:
are you kidding? Doom 3 was full of rooms that all looked the same...
Funny i never got lost in it, whereas the most common complaint with the halo games was its far too easy to get lost. oOo: The rooms in doom 3 all had differences with them, in halo it was the same texture and the same bit of geometry every time.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 04-29-2006, 10:00 AM

I never got lost in Halo but I got lost in Doom, I think they had the same problem though.
  
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Default 04-29-2006, 10:08 AM

Quote:
Originally Posted by c312
I never got lost in Halo but I got lost in Doom, I think they had the same problem though.
Doom 3 > Halo.
  
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Default 04-29-2006, 10:26 AM

[quote="Short Hand":63135]
Quote:
Originally Posted by c312
I never got lost in Halo but I got lost in Doom, I think they had the same problem though.
Doom 3 > Halo.[/quote:63135]


  
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Default 04-29-2006, 11:23 AM

I would agree, but you can't say that Doom 3 had varying environments.
  
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Default 04-29-2006, 11:24 AM

The Engine was to much for outdoor enviroments at the time. BUT that has changed.
  
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Default 04-29-2006, 11:48 AM

[quote="Short Hand":57b1f]The Engine was to much for outdoor enviroments at the time. BUT that has changed.[/quote:57b1f]

Exactly, people said the same about the quake 3 engine " it can't do outdoor maps". A load of the games using that engine have large outdoor maps, mohaa and rtcw being 2 of the more prominent ones. Doom 3 took that to another level though with light sources projecting real time shadows. Quake wars seems to do it well though judging from pics and that trailer.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 04-29-2006, 01:39 PM

Quote:
Originally Posted by c312
I never got lost in Halo but I got lost in Doom, I think they had the same problem though.
I too got lost in Halo. Halo isn't exactly ground breaking, as far as FPSs go, yet it's what has kept the X-Box alive.


  
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Default 04-29-2006, 01:44 PM

Pokemon Stadium > all
  
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Default 04-29-2006, 02:50 PM

doesnt matter, there are a lot of ppl who dont play computer games or have a high level of knowledge of different games....they have a big boner for halo and will buy it like crack fiends

i bet it will look pretty cool on the 360 tho
  
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Default 04-29-2006, 04:00 PM

[quote="Short Hand":9f653]
Quote:
Originally Posted by c312
I never got lost in Halo but I got lost in Doom, I think they had the same problem though.
Doom 3 > Halo.[/quote:9f653]Nice.. comparing a game that's three years older than the other.

I liked Halo.. Yeah sure there was some repetitiveness in the campaign, but Halo 2 had less of that, but I still liked the first one's campaign better. I'll probably pick up an Xbox 360 sometime this summer.
  
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Default 04-29-2006, 05:16 PM

I can't express how much this game is going to ruin my life.
  
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Default 04-29-2006, 06:26 PM

have to say ive had more fun playing halo + halo 2 than doom 3, its repetitiveness and lacking multiplayer mode didnt leave much for the imagination.


  
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Default 04-29-2006, 07:33 PM

I'm think i liked the SP of Doom more than Halo, but both Halos are obviously better in the MP aspect.
  
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