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geRV is Offline
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Default 06-17-2007, 04:58 PM

Quote:
Originally Posted by elstatec
wtf it looks shit, which is good because means less of a reason to upgrade my rig.
Seeing as its a quakehead playing it id have to assume that he's turned everything down graphically.




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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 06-17-2007, 05:40 PM

no i mean, the game looks shit as in shit gaming. so i don't have to waste money on it yee chav


  
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Default 06-17-2007, 07:13 PM

Quote:
Originally Posted by 1080jibber
Quote:
Originally Posted by geRV
bounce bounce bunce bounce.....
i hate that shit
Me too, it ruins a game.


Looks like i'll be looking more forward to Unreal Tournament 3


  
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Default 06-17-2007, 07:24 PM

Quote:
Originally Posted by 1080jibber
Quote:
Originally Posted by geRV
bounce bounce bunce bounce.....
i hate that shit

Yup, well to me it seems ID are pandering to their fanbase yet again. Quakeplayers will tell you that strafejumping lets them move around the map faster, oddly enough the infantry in QW have an infinite sprint so theres no excuse for this bullshit.

I don't get why ID are afraid to change their gameplay, its like they have to tongue the balls of the few people that still play quake 2 and 3.

newsflash, quake 2 was released in 1997, quake 3 got released in 1999. Thats 10 years ago for quake 2, even quake 3 pretty much retained the quake 2 gameplay. Then quake 4 got released in 2005 and STILL had the same fucking gameplay despite one of the designers saying he felt quake 3 was a failure as anyone new to the game got their ass handed to them on servers because the multi was practically the same as quake 2.

Now theyre bringing out quake wars 2 years after quake 4's online flopped harder than a sumo falling from 500 feet and theyre apparently STILL sticking to the same fucking gameplay. oOo: oOo:

I Just don't get it, it seems id are content to let their little hardcore fanbase have a leg up on anyone new by having the same lame gameplay in multiplayer.

If this is the case then quakewars can go suck a donkeys schlong, i doubt may people are gonna buy a game when theres a hardcore fanbase that have been playing pretty much the same style of game since 1997. The beta then the demo should be a pretty good indication of how this is gonna play out. As of now im pretty pissed that theyre gearing this game towards a very small minority who seemingly are afraid to try new games for fear of actually having to learn a new style of gameplay.

cunts




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 06-17-2007, 07:43 PM

looks boring as fuck


  
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Default 06-17-2007, 07:48 PM

Gerv, allow Insurgency to heal your strafe-jumping woes soon.

sleeping:
  
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Default 06-17-2007, 09:02 PM

Quote:
Originally Posted by geRV
Quote:
Originally Posted by 1080jibber
Quote:
Originally Posted by geRV
bounce bounce bunce bounce.....
i hate that shit

Yup, well to me it seems ID are pandering to their fanbase yet again. Quakeplayers will tell you that strafejumping lets them move around the map faster, oddly enough the infantry in QW have an infinite sprint so theres no excuse for this bullshit.

I don't get why ID are afraid to change their gameplay, its like they have to tongue the balls of the few people that still play quake 2 and 3.

newsflash, quake 2 was released in 1997, quake 3 got released in 1999. Thats 10 years ago for quake 2, even quake 3 pretty much retained the quake 2 gameplay. Then quake 4 got released in 2005 and STILL had the same fucking gameplay despite one of the designers saying he felt quake 3 was a failure as anyone new to the game got their ass handed to them on servers because the multi was practically the same as quake 2.

Now theyre bringing out quake wars 2 years after quake 4's online flopped harder than a sumo falling from 500 feet and theyre apparently STILL sticking to the same fucking gameplay. oOo: oOo:

I Just don't get it, it seems id are content to let their little hardcore fanbase have a leg up on anyone new by having the same lame gameplay in multiplayer.

If this is the case then quakewars can go suck a donkeys schlong, i doubt may people are gonna buy a game when theres a hardcore fanbase that have been playing pretty much the same style of game since 1997. The beta then the demo should be a pretty good indication of how this is gonna play out. As of now im pretty pissed that theyre gearing this game towards a very small minority who seemingly are afraid to try new games for fear of actually having to learn a new style of gameplay.

cunts
totally agree.. you should write for a video game mag or something


gunfroce1
  
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Default 06-17-2007, 10:06 PM

[quote="Chronic Diarrhea":d084b]Gerv, allow Insurgency to heal your strafe-jumping woes soon.

sleeping:[/quote:d084b]

Nothing to do with strafejumping "woes", more the fact they advertised this game with 2 trailers showing off what looked like team orientated combat and now looks like being another 1997-style 50mph bounce along fragathon. annoy:

Whens that insurgancy meant to be coming anyway, still months end?




Quote:
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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 06-17-2007, 10:24 PM

[quote=geRV]
Quote:
Originally Posted by "Chronic Diarrhea":3e910
Gerv, allow Insurgency to heal your strafe-jumping woes soon.

sleeping:
Nothing to do with strafejumping "woes", more the fact they advertised this game with 2 trailers showing off what looked like team orientated combat and now looks like being another 1997-style 50mph bounce along fragathon. annoy:

Whens that insurgancy meant to be coming anyway, still months end?[/quote:3e910]

So they say. Probably June 30th.
  
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Default 06-18-2007, 02:44 AM

[quote=geRV]
Quote:
Originally Posted by "Chronic Diarrhea":fd314
Gerv, allow Insurgency to heal your strafe-jumping woes soon.

sleeping:
Nothing to do with strafejumping "woes", more the fact they advertised this game with 2 trailers showing off what looked like team orientated combat and now looks like being another 1997-style 50mph bounce along fragathon. annoy:
[/quote:fd314]

Don't worry Gerv mate, I've forwarded your concerns onto Paul Wedgwood, so they should all be addressed in a matter of hours........ calmdown:


That man is the richest whose pleasures are the cheapest - Henri David Thoreau
  
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Default 06-18-2007, 03:11 AM

[quote="mr.miyagi":6e8d6] Don't worry Gerv mate, I've forwarded your concerns onto Paul Wedgwood, so they should all be addressed in a matter of hours........ calmdown:[/quote:6e8d6]
[img]http://www.users.bigpond.net.au/chucktupp/nice.jpg[/img]
  
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Default 06-18-2007, 03:55 AM

[img]http://img521.imageshack.us/img521/9072/capnmuffincopywk9.jpg[/img]


That man is the richest whose pleasures are the cheapest - Henri David Thoreau
  
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Default 06-18-2007, 04:11 AM

don'tm know why everyone is getting a boner over insurgency, it looks turd.


  
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Default 06-18-2007, 04:13 AM

[quote="mr.miyagi":76180][quote=geRV]
Quote:
Originally Posted by "Chronic Diarrhea":76180
Gerv, allow Insurgency to heal your strafe-jumping woes soon.

sleeping:
Nothing to do with strafejumping "woes", more the fact they advertised this game with 2 trailers showing off what looked like team orientated combat and now looks like being another 1997-style 50mph bounce along fragathon. annoy:
[/quote:76180]

Don't worry Gerv mate, I've forwarded your concerns onto Paul Wedgwood, so they should all be addressed in a matter of hours........ calmdown:[/quote:76180]

If theyre not then YOU are gonna fuckin hear about it. cuss:




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 06-18-2007, 06:11 AM

Quote:
Originally Posted by elstatec
don'tm know why everyone is getting a boner over insurgency, it looks turd.
yeh, its still something to play for a bit though



  
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