Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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Colonel
Posts: 8,441
Join Date: Dec 2003
Location: Goatse
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02-26-2005, 11:58 PM
when shall halo 2 join the PC fraternaty? Why is there no PC coop?
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Senior Member
Posts: 3,977
Join Date: Aug 2004
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02-27-2005, 12:17 AM
the pc fraternity? rolleyes: Nein.
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Senior Member
Posts: 8,033
Join Date: Jan 2003
Location: motherland
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02-27-2005, 01:15 PM
doom 3 >hl2
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Colonel
Posts: 8,386
Join Date: Mar 2002
Location: wut
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02-27-2005, 07:10 PM
rofl
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-27-2005, 09:01 PM
In terms of engines, id say doom 3 shits all over source, ive heard the source engine best described as an engine dating from 2002 with a lot of shader support tossed in. At the same time source is more moddable than the doom 3 engine, one modder working on a doom 3 mod stated that without the source code it was only possible to make mods that resembled doom 3 with the lighting etc.
Source has those stuttering bugs which date back to when the game was fitst shown at e3-2003, doom 3 is prety bug free and doesn't have anything thats as obvious as the stuttering that source suffers from.
I think source is more of an engine for here and now and can be expanded on pretty easy, doom 3 is an engine that will be around longer and probably get used for more retail games. Id love to see a ww2 game using that engine.
People said the same thing about the quake 3 engine, "it cant do large outdoor maps" etc, rtcw and moh:aa proved that theory well wrong with some of their maps, omaha being the first that springs to mind for allied assault. It'll be same with the doom 3 engine, just has a few technical hurdles that they need to work around for larger outdor areas.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Major
Posts: 6,938
Join Date: Nov 2002
Location: Behind You...
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02-28-2005, 12:31 AM
damn gerv, i love reading your posts. they make me smarter.
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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02-28-2005, 04:37 AM
Quote:
Originally Posted by Himmler
damn gerv, i love reading your posts. they make me smarter.
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Yeh, His long posts are the only ones I consistently actually read.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-28-2005, 07:28 AM
biggrin:
Should i post my pacific assault review for you to read, thats pretty long winded as well and i didn;t even touch on mosta the bugs in the game ed:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Major General
Posts: 14,130
Join Date: Jan 2002
Location: Fredericksburg, Virginia, USA
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02-28-2005, 08:51 AM
Quote:
Originally Posted by Maplegyver
doom 3 >hl2
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Neint, as far as graphics go? Maybe but i think HL2 looks better. But as far as the game itself goes, i was more impressed with HL2.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-28-2005, 09:30 AM
Speaking of hl2 theres a mod now for "bloom effect" lighting. If you go directly under a lght source or whatever it blurs realistically like its overbright and affecting your vision.
http://halflife2.filefront.com/file/Hal ... iMod;38224
[img]http://homepage.ntlworld.com/gerald.marley/New%20Folder/d1_trainstation_020000.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/New%20Folder/d1_trainstation_020007.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/New%20Folder/d1_trainstation_020008.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/New%20Folder/d1_trainstation_020009.jpg[/img]
After you install it'll be listed in steam under "third party mods" Halflife2 r8+hrdbloom
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Major General
Posts: 12,924
Join Date: Feb 2004
Location: The Continent of Africa
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02-28-2005, 09:32 AM
Looks nice.
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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02-28-2005, 09:34 AM
Looks cool rock:
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-28-2005, 09:34 AM
[quote="Mr.Buttocks":79c9f]Looks nice.[/quote:79c9f]
Yeah makes some of the maps look better like the canals on the airboat, + no fps hit dance:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 8,386
Join Date: Mar 2002
Location: wut
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02-28-2005, 03:25 PM
[quote=geRV]
Quote:
Originally Posted by "Mr.Buttocks":a5ea0
Looks nice.
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Yeah makes some of the maps look better like the canals on the airboat, + no fps hit dance:[/quote:a5ea0]
Just twice the loading time...
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-28-2005, 03:27 PM
[quote=Akuma]
Quote:
Originally Posted by geRV
Quote:
Originally Posted by "Mr.Buttocks":5ff5b
Looks nice.
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Yeah makes some of the maps look better like the canals on the airboat, + no fps hit dance:
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Just twice the loading time...[/quote:5ff5b]
eek:
Not for me, you talking about the levels or loading up the game?
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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