Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Help with view sleeves
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#4)
Sgt KIA is Offline
Senior Member
 
Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
   
Default 04-21-2003, 12:32 AM

You need to edit your_player_fps.tik and .shader files.

German Wehrmacht _fps.tik:
[quote:750b0]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_wermacht

// right hand
surface triggerhand shader handview

// different left hands
surface lefthand shader handview
surface garandhand shader handview
}[/quote:750b0]

Now see the red line. Rename shader name viewsleeves_your_skin_name or whatever you like.

You need to copy viewsleeves_wermacht shader into your .pk3 scripts folder. That shader part can be found in playerviewmodel.shader:

[quote:750b0]viewsleeves_wermacht
{
qer_editorimage textures/models/human/viewsleeves/sv_wermacht.tga
cull none
{
map textures/models/human/viewsleeves/sv_wermacht.tga
rgbGen lightingSpherical
}
}[/quote:750b0]

Next in your .shader rename the shader you copied from original shader accordingly (viewsleeves_your_skin_name). Check your shader is refering to the correct pic of yours.
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.