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Default 11-02-2002, 10:48 PM

This is the error i get during start up

DOOM 0.02 win-x86 Jul 23 2002
...detecting CPU, found AMD w/ 3DNow!
----- FS_Startup -----
Current search path:
C:\WAREZ\Doom3\Doom_III/base

----------------------
----- IdRenderer::Init -----
Initializing Materials
----- Initializing Materials -----
Spawning back end thread...
...SMP not available
----- finished R_Init -----
Couldn't open journal files
Winsock Initialized
Hostname: thehandofglory
IP: 169.254.27.246
IP: 66.127.113.170
Opening IP socket: localhost:27973
Opening IP socket: localhost:27974
execing editor.cfg
execing default.cfg
bind <key> [command] : attach a command to a key
execing DoomConfig.cfg
execing autoexec.cfg
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...created window @ 84,80 (648x509)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture_edge_clamp
...using GL_EXT_texture3D
...using GL_NV_register_combiners
...using GL_NV_vertex_array_range
...using GL_NV_fence
...using GL_NV_vertex_program1_1
Couldn't find proc address for: glActiveStencilFaceNV
Couldn't find proc address for: glStencilOpSeparateATI
Couldn't find proc address for: glStencilFuncSeparateATI
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_EXT_vertex_shader not found
X..GL_ATI_vertex_array_object not found
X..GL_GL2_geometry_shader not found
---------- R_NV20_Init ----------
VPROG_BUMP_AND_LIGHT
VPROG_DIFFUSE_AND_SPECULAR_COLOR
VPROG_DIFFUSE_COLOR
VPROG_SPECULAR_COLOR
VPROG_STENCIL_SHADOW
--------------------------------------------
---------- R_NV30_Init ----------
X..GL_NV_fragment_program not found
Not available.
----- R200_Init -----
Not available.
----- GL2_Init -----
Not available.
Allocating NV_vertex_array_range memory
...got 92 megs
idVertexCache: allocated 96468992 megs of physical memory
regenerating _default.
regenerating _white.
regenerating _black.
regenerating _flat.
regenerating _ambient.
regenerating _ramp.
regenerating _alphaRamp.
regenerating _alphaNotch.
regenerating _threshold.
regenerating _fog.
regenerating _fogEnter.
regenerating _normalCubeMap.
regenerating _noFalloff.
regenerating _quadratic.
regenerating _scratch.
regenerating _scratchCubeMap.
WARNING: Couldn't load image: console
idPacketServer::Kill: server thread not active
********************
ERROR: RegisterFont: couldn't load FreeType code fonts/fontImage_16.dat

********************
Error during initialization
  
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