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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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yochoylamuete is Offline
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Posts: 186
Join Date: May 2002
   
Default 12-28-2002, 08:50 PM

Delator 2.0 doesn't kick high ping players because no player can lag a server. Mohaa connections are based on UDP protocol, which is asynchronous (well, to be exact, connections as such doesn't exist on UDP), and that's why I didn't include that feature (on our server there are a lot of modem players and none of them is going to be kicked because of that as long as I'm the admin, believe me).

However, since some people has already asked for that feature, maybe it will be included on future versions (even if I don't like it at all; and I'm not trying to be critic with CK at all; I admire him). Other than that, it can kick or ban players just like Autokick does, but also banning subnets and providers; it's somehow a mix of Autokick, DogTag and Delator 1.0 on a single app (and I must thank both CK and DogMeat for his help and inspiration, this Delator version wouldn't have been possible without them; also the good people at MPC, you know who you are ;-)). It has also features common to Code Security, but CS is even more secure than Delator. As stated on the support thread Code Security and Delator will merge in a single app once I have a real stable version (so far, 2.0.0.5 appears to be the way to go).

By the way, I didn't submit it already to aa.com and tmt just because of that, I'm trying to buid a really stable version.

Regards,

YoChoy
  
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