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View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

 
 
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Tiwaz is Offline
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Posts: 637
Join Date: Nov 2002
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Default 03-27-2003, 08:04 AM

I voted city/village (I like rifle), but like in-doors as well (whoring around with the smg can be serious fun on occasion, evil: ). A map with some of both would be nice.

First:

- My favourite map is Crossroads. That is because everybody can use his or her favourite weapon there (except for rockets/shotguns, which should be disabled). It offers enough cover to locate and kill (camping) snipers; but sniping is still possible. It is suited for instant rambo-action as well as teamwork. It is both in-doors as well as city/village.

- Destroyed Village is not such a good example of a city/village, It favours snipers too much in my opinion.

- I also like the instant-action maps like Stalingrad/Southern France/V2 (although V2 is not such a good example of an instant-action map, since it's OBJ).

About maps:

TDM: I think the main trick is to design a map that is balanced. What do I mean with balanced? The more balance there is in a map, the less 'clashes' between teams/groups of players occur at the same location. Consider for example Unterseite/Bazaar (SH). It is very difficult to get around the 'clash-point'. The fighting is highly concentrated on one location; I think anyone who has played on these maps knows what I mean, leaving aside the question whether you like that, or not. For me, the lack of balance in the maps is one of the main reasons I don't like SH.

Good examples of balanced maps are almost all original MoHAA (TDM) maps, whereas most Spearhead maps are not (Unterseite/Bazaar/Brest/Verschneit). Stadt and Gewitter are quite nice.

OBJ: V2 rocks, there should've been more maps like V2 in MoHAA. It has action and balance in it. Dyed-In-The-Wool snipers might not like it though (?). The hunt and The Bridge are fine. Omaha is...almost TDM.

In general: Maps that favour camping too much suck (stating the obvious). I am aware of the fact that some people might say Crossroads favours camping (snipers). Yes, it does to some extent. But not that much; it is not that difficult to hunt them down. Maps with crates/trees/barrels/rocks/vehicles/stairways and what not all over the place do favour camping.


A lot of comments coming from someone who has never developed his own map, I realize that, but I don't have the time (nor the skill, at the moment) to make my own map. Otherwise I would.

I think it will not be easy to satisfy a large group of players, but maybe that isn't your objective. I also think that developing a map that yields nice gameplay will take a lot of time and improvements over time. Good luck with that!
  
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