Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Crossfire Village TEST map ready
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#17)
Ydiss is Offline
Senior Member
 
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
 Send a message via ICQ to Ydiss  
Default 04-28-2003, 12:23 PM

Your my benchmark, Zoner biggrin: The map runs fine on my system but I want it to run on lower end systems, such as the one I used to have.

When you play it I'd appreciate if you could give me feedback on the areas that you feel really under-perform, please.

Here are the asthetic bugs I've fixed already so no one else wastes time reporting them:

Incorrect texture on corner:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image1.jpg[/img]

Z-fighting in pub (highlighted in green):

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image3.jpg[/img]

Missing clipping on back of car and missing curb brush under arch:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image4.jpg[/img]

Caulked face:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image5.jpg[/img]

Brush wrong length exposing caulk:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image6.jpg[/img]

Z-fighting on pub front:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image7.jpg[/img]

And lastly, missing "gutter" brush, exposing caulked roof:

[img]http://www.btinternet.com/~ydisss/Debug/bugs/Image8.jpg[/img]

All fixed.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.