Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Crossfire Village TEST map ready
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#19)
Ydiss is Offline
Senior Member
 
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
 Send a message via ICQ to Ydiss  
Default 04-28-2003, 01:19 PM

Ugh, just spotted a bit of a blooper. I thought I had covered the whole map for "escape jobs" but I have left one small area uncovered that will probably allow access (with the help of a team-mate) to run over clipping and off the map.

It's fixed, of course, and should be the only area of its type.

You don't have to look too hard for it, I'd prefer it if people test the map for its playability than to look for exploits (trust me, besides this one I have left no roof or edge uncovered by player clips). It's just that this part I have fixed was put in after I added player clipping (due to the VIS problems I had - in fact all of the errors you see pretty much so far are results of these alterations).

I've just run over the entire map and ensured it's player-tight now.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.