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Captain_McCusker is Offline
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Posts: 563
Join Date: Jun 2002
   
Default 05-18-2003, 11:33 AM

Quote:
Originally Posted by ktog3
A while back i was messing with camera's in one of those developer interfaces. And actually discovered there is no distinct eyebone. All you view is the weapon and part of an arm, once you are in the real 1st person view there is nothing much behind the hand and weapon. (maybe a poorly modeled weapon butt) I don't how exactly you are approaching this, are you going directly to 1st person view on the 3rd person model? Or are you getting the real 1st person view? Hopefully you can follow.
Well, sounds like he's currently using the 3rd person spectator view and modding it so the camera is basically inside the head or in front of the eyes of the model.

However, you're right about the 1st person modeling. There's really nothing there except the hands and weapon and in some cases a leg or two. biggrin: This is really evident to the novice/non-modder if they use a skin that does have a leg as you'll notice it never moves. I would attribute this modding to better performance. It's like farview: after a certain distance, your MOH engine is supposed to turn off any models so that it doesn't have to worry about rendering them as you really can't see them anyway. Not having to render them means less resources used and thus better performance.

It just seems odd to me that the SP/1st person view would be that hidden inside the engine. Not to say you're not doing your best. Just saying that it's so predominently used in both the SP and MP portions of the game... Hmmm, is all I'm saying. biggrin:
  
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