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Reload this Page 1 Day Later - A MOH:AA Review
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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-FrightM@re- is Offline
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Posts: 33
Join Date: Jan 2002
   
Default 01-22-2002, 12:56 AM

I disagree with the comment that everyone is buying MOH:AA for MP, I think many modem players and guys without super fast connections want this game because of the AI is supposed to be great, and the fact that you can play with a "team" it gives them the feeling they are playing online when maybe they cannot.

My opinion is that of a FPS lover and gamer, and a WW2 fan, I have been playing FPS since doom first came out so I knwo what Im talking about and have valid reaons why I state a game is good and or why its not. Im am not a 13 yr odl fanboy with ignorance to spare, I actually think about my posts, if you are not ignorant you will see tha tin my posts.

Again in MP I think round-based is not fun, I get cable lag spikes alot and if I play and I get a spike and die I'm screwed and that happens too many tims to count, it detracts from the enjoyment of the game, at least in deathmatch I have a fair chance (for the most part) at getting a top score because I constantly respawn. Day of Defeat the WW2 mod for HL has a respawn that makes you wait a few secs (up to 10 I think) before respawn but keeps the action quick and intense which makes for great MP gameplay, CS is round based it has been forever, and its got better and faster netcode why play & pay $40+ for MOH:AA round based MP when theres already free ones around?

To assume that everyone has a perfectly stable internet connection is idiotic and I think the developers should have realised this, I mean the info is there they just need to think about these types of scenerios for 10 minutes, and they would realise that round-based is getting old.

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