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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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madrebel is Offline
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Posts: 534
Join Date: Jan 2002
Location: Newport Beach CA
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Default 01-24-2002, 07:20 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by CptObvious:
Actually Madrebel, a typical TCP/IP stack is composed of 4 protocols, not 3...they are as following:

IP : Internet Protocol
TCP : Transmit Control Protocol
ICMP : Ping, Traceroute etc
UDP : User Datagram Protocol

And a T1 has (typically) 1 D channel (bearer) and 23 B channels

And your statement about current games using UDP as the protocol is not true at all. UDP being connectionless does not send an "ACK" packet back to the connecting PC. However ICMP (ping) does send ACK's back to the connecting PC. Games use TCP / IP as a whole, not just parts of it. If we only used UDP as a connection to games we would NEVER know what our Ping was (seeing as PING is a function of ICMP) !!!

Oh and to stay on Topic, I do enjoy the CPR servers a bit better than the regular ones. But spend time on both

Who was it that was talking about drivel?

Go back to class madrebel

[This message has been edited by CptObvious (edited January 24, 2002).]
<HR></BLOCKQUOTE>
im aware of all of that. was trying to simplify it for mr siggi there. once the session has been established udp is the protocol used. since during a tcp session anything that is dropped gets resent. this wouldnt work well in games. also Internet Protocol is implied when talking about games. again i was attempting to make it easier for siggi to answer the question.

oh and there is such a thing as udp pings thanks.
  
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