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Doc Hayward is Offline
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Default 11-11-2003, 02:31 PM

[quote="Uber_Soldat":76e21]I'll try and use those vis blocks then, and see how long a full compile would take, which should help the fps indoors a bit.
The map couldnt be any bigger, its less than 128 units from the edge of the grid. the triggers for killing the player were around 3000 from the edge of the map, except the allied side, where you can just about see the edge of the map. the other end of the map past the destroyed half track was supposed to have a straight road, but had to be curved so there would be room at the allied side.

There were MGs firing into the sky behind the cafe aswell, but they were giving too many errors, and had no sound, so they were taken out for this version. they might be back in for the final release though, if they work properly[/quote:76e21]
sounds good
  
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