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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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painkiller44 is Offline
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Default 02-04-2002, 08:48 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by [HOLY]Moses:
There are other factors to consider as well. Even cable or adsl players can encounter net congestion which will occasionally launch their latency through the roof. Also, even a dedicated server can only handle as many players as its upload bandwidth will allow. If a ded. server only has 350k bandwidth (upload, NOT download)available, it will host 8 to 10 people well, but when it hits 10 or more, regardless if everyone has cable or not, everyone's latency will suffer. A ded. server hosting within its allowable range of players will not cause other players' pings to go crazy when someone with a bad connection joins.<HR></BLOCKQUOTE>

very good point, and I notice that many of these dedicated servers out there are trying to go beyond what they are capable of handling (setting up games with 32 max players). I realize what you said about net congestion, I just wish I could get admin to a server to control such features as max players. I hate to bring this up, but in games such as CS, the remote admin works nicely for controlling the game the way the host or server admin wants to. Everyone here seems to be missing my point and getting all defensive about why the things I am talking about are happening, but frankly, all I am saying is that EVERY SERVER CAN USE AN ADMIN ON HAND.
  
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