Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page grenades in MOH breakthrough
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Old
  (#1)
postit516 is Offline
Junior Member
 
Posts: 5
Join Date: Feb 2004
   
Default 02-23-2004, 01:31 AM

i tried that and it was close, but the right answer appears to be that since BT allocates different numbers of grenades based upon the main weapon, you need to modify the main weapons .tik file:

from kar98.tik
// Additional DM Loadout
dm additionalstartammo "grenade" 4
dm additionalstartammo "smokegrenade" 2
dm startitem "items/binoculars.tik"

// Additional DM Realism Loadout
dmrealism additionalstartammo "grenade" 4
dmrealism additionalstartammo "smokegrenade" 2
dmrealism startitem "items/binoculars.tik"
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.