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philadelphia killing mach is Offline
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Join Date: May 2004
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Default 08-19-2004, 08:52 PM

for custom mods you need to load them into radiant via creating your own texture.pk3 (script and textures)

folders:
  • mytextures.shader---------> scripts folder
    mytextures.tga/.jpg*-------->textures folder

*you can save your custom textures as .jpg and keep the directory as .tga
i.e. textures/mystreetsign.tga could actually be mystreetsign.jpg (just leave .tga in the script, radiant and mohaa will still read it )

also remember, any custom textures you use will have to be included in your final map .pk3 file, you'll just have to make a texture folder for them.

grab a shader from pak0.3.pk3 (central_europe is a great one) and try and match up the texture you're making with an allready existing texture (i.e. if you're making something that would be made of road material, find a line in the shader that points to a mohaa road)
  
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