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philadelphia killing mach is Offline
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Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 11-26-2004, 01:59 PM

yea, i figured that much GS (btw, ignore the repeat message in the email i'm sending)
[code:25e1f]textures/misc_outside/multiocean
{
qer_editorimage textures/misc_outside/ocean2.tga
qer_keyword natural
qer_keyword liquid
qer_keyword ocean
qer_trans .4
surfaceparm trans
surfaceparm water
// surfaceparm nolightmap
cull none
deformvertexes wave 20 sin 0 40 0 .2
// deformvertexes wave 30 sin 0 10 0 .2
{
map textures/misc_outside/ocean1.tga
tcGen environment
tcMod scale .222 .222
tcMod scroll .003 .004
}
{
map textures/misc_outside/froth1.tga
blendFunc GL_ONE GL_ONE
tcMod scale .255 .255
tcMod turb .1 .3 .2 0
tcMod scroll .003 .03
nextbundle
map textures/misc_outside/froth1.tga
tcMod scale .039 .039
tcMod scroll .02 .02
}
{
map textures/misc_outside/froth1.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen lightingSpecular
tcMod scroll .07 -.04
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}[/code:25e1f]

i'm sure it's this part of the code but not sure which part of this part
[code:25e1f]deformvertexes wave 20 sin 0 40 0 .2[/code:25e1f]
  
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