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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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kdja is Offline
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Posts: 280
Join Date: Mar 2002
   
Default 08-11-2002, 02:54 PM

Sample server CFG insert your name IP PORT NUMBER and RCON PASSWORD and map list and then save as server.cfg



// Server Name
seta sv_hostname "YOUR NAME HERE"
seta g_motd "Welcome"


//GameType
//Game type is either 1 for free for all, 2 for team match, 3 for round match, 4 for objective game.
seta g_gametype "4"
seta g_gametypestring "Objective Match" //Unsure if this is totally necessary

//Passwords
set rconpassword "PASSWORD"
set g_password "" //setting a password here would make your server private
set sv_privatePassword "PASSWORD"

// Voting
seta g_allowVote "0"

// Team Play Settings
seta g_teamForceBalance "1"
//Both of these settings are viable. I'm not certain as to what the difference is, or if one overrides the other
seta g_friendlyFire "0"
seta g_teamdamage "0"

// Max Players and Saved Private Possitions
seta sv_maxclients "20" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.
seta sv_privateClients "12"

// AntiFlooding Setttings
seta sv_floodProtect "1"
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"

// Downloads and ping/rate settings
seta sv_allowDownload 0
seta sv_maxPing "10000"
seta sv_minPing "0"
seta sv_maxRate "8000"

// Time & Frag Limits
seta sv_timelimit "18"
//seta ui_timelimit "30" //once or twice I have had my timelimit not stick. I don't know which of these commands overrides the other, but they are all there
seta timelimit "18"
//seta fraglimit "300"
seta g_inactiveKick "500"
seta g_inactiveSpectate "120" //ammount of time someone is innactive before it makes them a spectator
seta g_allowjointime "10"

//Master Servers
seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
//seta sv_master1 "mohmaster.2015.com"
//seta sv_master2 "master0.gamespy.com"

// Server Config
seta sv_pure 0 (This is the defualt, it disables PAK checking - I wouldnt change it without reserach)
seta com_hunkMegs "96"
seta com_zoneMegs "32"
sv_maxping "9999"
sv_download "1"

// The Map List
seta sv_maplist "obj/zutphen obj/obj_m4l1 obj/germanobj obj/prado1_obj obj/wdcobj1"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map "obj/thefarm"

//DO NOT REMOVE OR ALTER THIS INFO, doing so could cause your server to unbind its info
net_ip IP HERE
net_port PORT NUMBER HERE
net_restart

//Don't know that this is needed on a dedicated server - but here it is
seta cl_playintro 0
seta ui_skip_eamovie 1
seta ui_skip_titlescreen 1
seta ui_skip_legalscreen 1
seta ui_titlescreen_fadein .05
seta ui_titlescreen_fadeout .05
seta ui_titlescreen_stay .03
seta ui_legalscreen_fadein .05
seta ui_legalscreen_fadeout .05
seta ui_legalscreen_stay .03
  
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