Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page My first skin
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#7)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 03-21-2005, 01:05 PM

create (copy and paste) these files in notepad:

[quote:68516]TIKI
setup
{
path models/human/German_worker
skelmodel german_worker.skd

surface hand shader handsnew
surface shirt shader worker_shirtreplace this with your file name (shirt/torso)
surface pants shader worker_pantsreplace this with your file name (pants/legs)

path models/human/heads // Set new path for head model
skelmodel head6.skd // Set head model
surface head shader bensonazireplace this with your file name (head)

// path models/human/hands
// skelmodel hand.skd
// surface hand shader handsnew replace this with your file name (hands viewed on model/skin)
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

[/quote:68516]

save as allied_"MYSKINNAME.tik"

[quote:68516]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_wermachtreplace this with your file name (arm/hand as viewed by player in game)

// right hand
surface triggerhand shader handview replace this with your file name (optional: hand as viewed by player in game)

// different left hands
surface lefthand shader handview replace this with your file name (optional: hand as viewed by player in game)
surface garandhand shader handview replace this with your file name (optional: hand as viewed by player in game)
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
}


//
// include the base player model definition
//
$include models/player/base/include_fps.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

[/quote:68516]

save as allied_"MYSKINNAME_fps.tik"

[quote:68516]YOURSKINNAME_shirt
{
qer_editorimage textures/YOURSKINNAME_shirt.tga
{
map textures/YOURSKINNAME_shirt.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_pants
{
qer_editorimage textures/YOURSKINNAME_pants.tga
{
map textures/YOURSKINNAME_pants.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_viewsleeves
{
qer_editorimage textures/YOURSKINNAME_viewsleeves.tga
cull none
{
map textures/YOURSKINNAME_viewsleeves.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_face
{
qer_editorimage textures/YOURSKINNAME_face.tga
cull none
{
map textures/YOURSKINNAME_face.tga
rgbGen lightingSpherical
}
}[/quote:68516]

save as "YOUSKINNAME.shader"


open pakscape. create the following directories:

models
scripts
textures

in models create another folder named player. put both .tik files in there (including ''YOURSKINNAME_fps.tik")

in scripts put ''YOURSKINNAME.shader"

in textures put all your .tga graphic files.

save as zzzzzYOURSKINNAME.pk3 (change file type in pulldown menu)

place in mohaa/main.

if you want skin to be axis; change first .tik file to read "axis_YOURSKINNAME.tik"

this is a very basic skin set up. you'll learn to add more as needed. files used are from german_worker: german_worker.tik, german_worker_fps.tik (pak0.pk3/models/player); german_worker.shader (pak0.pk3/scripts)

if anyone sees any mistakes in the above, post'em before he gets pissed.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.