Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Offtopic
Reload this Page Ghost Recon Advanced Warfighter
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

Reply
 
Thread Tools Display Modes
Old
  (#1)
geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 04-29-2006, 01:47 PM

Copied from another forum

[code:15848]Default Demo Location: C:\Program Files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Data\settings

File Name: renderer_settings.xml

Editor Application: Notepad

File Contents:

<render_config>
<d3d_device
adapter = "NVIDIA GeForce 7800 GT" <--- Your Video Card (Hopefully)
driver = "nv4_disp.dll" <--- Video Card Driver
resolution = "800 600" <--- Game Resolution! (x,y; I've personally tried 1680 1050 for my 2005FPW, and it just looks )
windowed = "false" <--- Play in a window? (why would you do that!)
refresh_rate = "60" <--- 60 is the native refresh rate for 99% of LCDs out there. CRT owners, change at personal descression, you know your monitors)
/>
<render_settings>
<variable name="aspect_ratio" value="0"/> <--- 0 = Auto, any other setting is just the decimal form of the ratio. Ex. 16:9 = 1.7777778
<variable name="brightness" value="1"/> <--- 1 = Default, Increase or Decrease in hundredths. Lower .99, .98, .97... Higher 1.01, 1.02, 1.03
<variable name="dynamic_lights" value="true"/> <--- true or false, On or off.
<variable name="effect_quality" value="high"/> <--- High, Medium, Low
<variable name="max_anisotropy" value="8"/> <--- 0, 2, 4, 8 or 16. Texture filtering. 16 = Best looking, most taxing.
<variable name="post_effect_quality" value="high"/> <--- High, Medium or Low. Not exactly sure what this does.. same goes with many more below.
<variable name="shadow_quality" value="high"/> <--- High, Medium or Low
<variable name="texture_managed_backdrop" value="false"/>
<variable name="texture_managed_buildings" value="false"/>
<variable name="texture_managed_buildings_low" value="false"/>
<variable name="texture_managed_characters" value="false"/>
<variable name="texture_managed_default" value="false"/>
<variable name="texture_managed_effects" value="false"/>
<variable name="texture_managed_ground" value="false"/>
<variable name="texture_managed_lightmaps" value="false"/>
<variable name="texture_managed_no_lod" value="false"/>
<variable name="texture_managed_plants" value="false"/>
<variable name="texture_managed_player_vehicles" value="true"/>
<variable name="texture_managed_props" value="false"/>
<variable name="texture_managed_props_bump" value="false"/>
<variable name="texture_managed_props_high" value="false"/>
<variable name="texture_managed_silhouettes" value="false"/>
<variable name="texture_managed_sky" value="false"/>
<variable name="texture_managed_vehicles" value="true"/>
<variable name="texture_managed_weapons" value="true"/>
<variable name="texture_managed_weapons_third" value="false"/>
<variable name="texture_quality" value="medium"/> <--- High, Medium or Low. LETS YOU PUT TEXTURE QUALITY AT HIGH! W00T!
<variable name="texture_quality_backdrop" value="high"/>
<variable name="texture_quality_buildings" value="medium"/>
<variable name="texture_quality_buildings_low" value="high"/>
<variable name="texture_quality_characters" value="medium"/>
<variable name="texture_quality_default" value="medium"/>
<variable name="texture_quality_effects" value="high"/>
<variable name="texture_quality_ground" value="medium"/>
<variable name="texture_quality_lightmaps" value="high"/>
<variable name="texture_quality_no_lod" value="high"/>
<variable name="texture_quality_plants" value="medium"/>
<variable name="texture_quality_player_vehicles" value="high"/>
<variable name="texture_quality_props" value="high"/>
<variable name="texture_quality_props_bump" value="medium"/>
<variable name="texture_quality_props_high" value="medium"/>
<variable name="texture_quality_silhouettes" value="medium"/>
<variable name="texture_quality_sky" value="high"/>
<variable name="texture_quality_vehicles" value="medium"/>
<variable name="texture_quality_weapons" value="high"/>
<variable name="texture_quality_weapons_third" value="medium"/>
</render_settings>
</render_config>

The last settings, from what i can tell, are just specific texture settings, and seem to be self explanitory. For those of you who are feeling gutsy, i just set all of those texture_quality settings to high, and every texture_managed to true, and, just, WOW. i highly suggest a nVidia 7x00 or ATi 1X00, and 2GB of ram for attempting that and actually trying to play the entire demo through with out chop.

Good luck Ghosts, and happy hunting.
[/code:15848]




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.