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Re: Stg44's
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Miscguy is Offline
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Default Re: Stg44's - 09-05-2002, 12:23 PM

[quote="{UB}Raptor":344ea]The RoF of the BAR wasn't a great deal slower than the Stg44. The BAR had a RoF of 500r/pm and the Stg44 600r/pm, (which was still slower than the Thompson (700r/pm) and MP40 (650r/pm)). The effective range of the BAR was 875yds, and the Stg44 550yds.
Sorry for the history lesson folks, but WWII is a hobby of mine.[/quote:344ea]

Are those point or area effect, effective ranges? It matters. Probably area, since 550 meters is the M-16 area effect range. Oh well its not like anyones going to make a widly used realism mod based on REAL WW2 weapon specs. They all prefer the "well i think the STG is to weak" approach.

I only like the rifles in realism, everything else is to overpowered and lame. Im sorry but when im in a sniper spot and just see a guy across the map and zoom in and im dead theres something wrong with that.

ACTUAL ARMY TRAINING MATH:
Any alignment error between the front and rear sights repeats itself for every 1/2 meter the bullet travels. For example, at the 25-meter line, any error in rifle alignment is multiplied 50 times. If the rifle is misaligned by 1/10 inch, it causes a target at 300 meters to be missed by 5 feet.

So your gonna tell me that machine gunner across the map with his "from the hip" RUNNING firing stance will hit his target with 3 to 4 rounds within 1 to 2 seconds of spotting him. Maybe in hollywood. Accuracy and grouping are way messed up in many if not all "realism" mods.
  
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