Battlefield Series: General Discussion General Discussion about Battlefield: 1942 & series |
 1.3 patch , vehicle drops. |
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Senior Member
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1.3 patch , vehicle drops. -
05-23-2006, 03:10 PM
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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05-23-2006, 03:14 PM
I'm waiting for a download slot now, should be interesting happy:
NEW FEATURES
- Air dropped vehicles: Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.
- Co-op: Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.
Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.
Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.
Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.
- Default Kit Selection: The kit that you used last is remembered at the beginning of the round and between maps.
BUG FIXES & GAMEPLAY TWEAKS
- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously play.
- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Adjusted award criteria
- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into the same account
- Fixed a Dragon Valley exploit
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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Senior Member
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
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05-23-2006, 03:16 PM
someone on la cant said the vehicles are just buggys ... still should be pretty nice having transportation dropped.
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Captain
Posts: 5,021
Join Date: Mar 2005
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05-23-2006, 04:06 PM
Wait, they still update this?
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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05-23-2006, 06:01 PM
Well the Jeep vehicle drop is the only thing I noticed different when playing..
I think I'll go back to USI as I've been doing, that mod is much better cool:
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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Sergeant
Posts: 1,473
Join Date: Jan 2004
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05-23-2006, 07:44 PM
Anyone try the coop yet?
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Senior Member
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
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05-23-2006, 07:56 PM
the range on the igla sites has been shortened ... you can sight air vehicles but if not in range you wont get a tone ... they have to be pretty damn close to get a tone.
the vehicle drop is pretty damn lol ... the places you can drop them is good stuff.
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Captain
Posts: 5,021
Join Date: Mar 2005
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05-23-2006, 09:05 PM
It be nice if there was a list to choose from like tanks and apcs, rather then a dinky little buggy, other then that this patch is nominal at best.
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Senior Member
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
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05-23-2006, 09:16 PM
yah would be nice but then the bf would be littered with armor ... plus it would give too much of a tactical advantage in some cases. ive already noticed how much of a menace buggys/trucks can be if dropped close to a main base with the assets.
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Senior Member
Posts: 3,161
Join Date: Aug 2002
Location: Detroit, MI
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05-25-2006, 11:03 AM
the buggys are great, drop one on the carrier and run people down all day!!!
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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05-26-2006, 10:48 AM
Yet another shitty patch, they somehow managed to fuck the server browser up even more now, click on a server you want to join and the fucking thing hops up and down, changes maps changes amounts of players every time you click on it.... oOo: oOo: oOo:
Just simpy fuckin amazing, what RETARDS test these fucking patches that theyre so blind as not to see something as kick you in the balls repeatedly obvious as this??
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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05-26-2006, 02:05 PM
Quote:
Originally Posted by geRV
Yet another shitty patch, they somehow managed to fuck the server browser up even more now, click on a server you want to join and the fucking thing hops up and down, changes maps changes amounts of players every time you click on it.... oOo: oOo: oOo:
Just simpy fuckin amazing, what RETARDS test these fucking patches that theyre so blind as not to see something as kick you in the balls repeatedly obvious as this??
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Aye I was clicking each server the other day and their name changed each time I clicked.
Another gave me 0 ping for every single server. Or it's give me numbers like 5738297584949 ping....
Many other times it tells me theres say 55/64 players in a server, go in and....no-one.
Lazy greedy dumb fuckers EA
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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Sergeant
Posts: 1,473
Join Date: Jan 2004
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05-26-2006, 06:29 PM
The worst part isn't that patches like this are somewhat worthless and full of huge bugs. The worst part is that all the good servers will upgrade to it anyway.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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05-27-2006, 08:12 AM
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Captain
Posts: 5,021
Join Date: Mar 2005
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05-27-2006, 10:42 AM
Nothing is going to change. Thats why I'm goin to laugh at all the tardfucks who buy BF2142 and wonder why less then 7 months after its release EA announces BF1918 and stops updating the game.
EA isn't at fault, it's the fucking idiots who buy their shitty product knowing full well EA has a history of fucking over the gamers and never accually fixing problems.
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