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Infernal_ is Offline
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Default 04-20-2003, 06:51 PM

the M4 is almost done for my mod. this is a post from the guy who is making the anims on a diff forum.


Quote:
Originally Posted by Promitheas
This is my attempt to help someone with a new weapon.This weapon replaces BAR and it uses its animations.
What I did is import BAR in scene and align the weapon to it.
Rotated,Positioned it(as is, no X axis rotation).I scaled it a bit and tried to match the trigger spot to BAR's.Then I used BAR's bones instead of creating new ones and repositioned "bolt,tag_barrel" bones.The anim is simple for BAR.Although only the "bolt" bone is moving in shoot anim other anims' ranges are greater than 1 frame, the same key is repeated to the end as if there is no anim at all.I deleted all keys(I kept notes of actual shoot anim keys-3-) and reanimated bolt(only 3 keys and a last one at frame 69 or something to match BAR's ani length.All inbetween frames are interpolated when exporting.) Human models are useful for checking weapon's dimensions and alignment to hands etc.

***See in this image the hand and 'grip'.This weapon needs some adjustments.

So, align your weapon to original and use human model for "checking".Also note that there are anims for both weapons and human models.If you were to create a brand new weapon you would have to create new anims for walks,runs,idles etc. so always choose a standard weapon that matches your new weapon features and use/edit its anims.
*A weapon animation tut will be ready as soon as I have this weapon ready.
[img]http://www.sxcreations.com/Misc/weapani.jpg[/img]
  
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