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Coriolis is Offline
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Posts: 303
Join Date: Jan 2002
Location: Tulsa, OK, USA
   
Default 06-21-2001, 08:32 AM

* Our artists use 3DSMax.

* If we get to release our tools, which we all want. I think EA wants this as well, but I'm not making any promises since I'm not in control of this one.

* How many polys and how big textures can be depends on the game, and even on what type of polys they are. Maximum texture size depends on the card, but textures always have to be a power of 2 in each direction (eg, 256 x 512).
  
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